I'm here again, and now that I've tested this first demo and seen the game in more depth, I decided to do a more in-depth mini review sharing my perspective...
so...
...
let's gooooo!
✩Music and sound effects✩
First music, I thought it was good and fit well with the style of the game, I just think there could be more of it, like the fact that there's only one song that plays in each area makes them repetitive over time, maybe if there was a remix in the stage selection or in challenges like the frenzy one, that would give more variety and avoid this problem, but, other than that, I thought they were well done. As for the sound effects, I really have nothing to say, they're great and fit perfectly into the game!
✩Story✩
While this aspect of the game is clearly not the focus, I really liked the dialogues at the beginning and end of each stage, with a nice dose of banjo-kazooie style in the dialogues, they are very interesting and do not interfere with the main gameplay. In addition, I really liked the idea of Kora helping each dinosaur along the way, it is as if each area was an episode of her journey, and a creative way of giving context to each area of the game.
✩Art and Design✩
As for the art aspect, I have "a lot" to say...
- Positives
Starting with the good aspects, I loved the hand-drawn style and the general design of the scenario, the plants, the vines, the rocks, everything has a unique style, with very well done textures and varied structures! In addition, the animations are wonderful, the movement of the plants, the kora itself, everything is extremely well done! I also loved the style of the menu, the level selection map, the HUD, everything has a very coherent style, is well done and full of personality!
- Negatives
However, not everything is perfect, starting with the biggest problem that bothered me the most... visibility, something crucial is missing in the art direction of the levels, the so-called "color hierarchy", that is, the visual separation between main mechanics > decoration > background, during the game, I constantly got confused or lost in the scene, as if the background was competing with the platforms to see who could get the most attention from the player, which is pretty bad for a game that requires quick thinking like this.
Using this image from this game I'm developing as an example, notice how easy it is to tell what the background, the decoration and the playable character are, because the color and saturation of each group are different, they are not competing, but rather cooperating, supporting each other to create a cohesive scenario.
One tip I would give is to increase the saturation of the platforms a little more, or decrease the contrast of the background.
Also, and now this is more of an opinion than a criticism, I think it would be cool to rethink the design of Kora and the other dinosaurs, like, they are very well done, I have nothing to say about that, but they could be more "memorable" so to speak, so as not only to attract more attention from people but also to stand out better among the other games, but, as I said, this is more of my opinion.
✩Gameplay✩
In terms of gameplay, it is by far the most striking part of this game, the movements continue to be fluid and responsive, the mechanics are well done, everything is amazing!
At first, I confess that the game can be a bit boring (to be honest, lol) because it is very easy and there is no penalty for my mistakes (apart from having to look at the screen every time I am hit by an enemy, while I think about my life decisions) but, it starts to shine when the replay factor comes in, I loved replaying the stages later and racing against time, and the challenges like the golden egg, or the one to collect 40 eggs, only improve the experience! And the fact that I need to collect the golden stones to continue in the game was a great decision, because it encourages the player to get to know this part of the game.
I would recommend maybe just rethinking the game's difficulty or the "first time playing" experience a little, because many players just want to finish the game and not get to know the speedrunner part, but the game's current design philosophy is already great! This is something more optional, really, if you want to reach a larger audience.
✩Conclusion✩
I loved your demo, this is a game full of potential that you have in your hands, especially for those who like this style of racing against time, it has personality and an extremely solid foundation, in addition to a very well-thought-out and polished gameplay, of course it needs some tweaking, especially in terms of art, but it's still a sensational and very well-made game.
And sorry if I seem too critical in this review, but I believe that a more deep outside perspective is sometimes important for a game to go beyond where it is.
And that's it! I really enjoyed demo 1 and I hope the game grows even more in the future!!!!
Wow, what an interesting idea you guys have! I had only tested the version available here on the site, but from the little I played I could already see that the controls are precise and very responsive, which is essential in a platform game, and the fact that it is controlled by a button makes it very simple and easy to understand. I found the stages very interesting, I really liked the level design, however, I found them a bit repetitive and without any risk, but from what I saw in your devlog, this is something you have already solved. The music and sound effects are good, they complement the game well, and the idea of the game being centered on finishing the game in the shortest time possible is brilliant and gives the game the depth it needed.
I don't need to say much about recommendations, you already seem to have a good vision of the project and what it should be, hmn... maybe add a little more artistic touch to the environment, like, the platforms are the dish to be served, it's a delicious dish, but it would be better with a little seasoning, like some rocks here, a wall there, the decoration, you know. This may seem like something "trivial" but it makes a difference in the final product, it gives a little life to the environment.
and...
that's it, like I said, you already have a good vision of the game, just keep creating new mechanics, levels and music, add a little artistic seasoning to the composition of the levels and you'll have a great game on your hands!
oh, and I don't know if you have this in your plans, but I think the style of the controls would fit perfectly on Androids and would reach a larger audience of players.
Thank you for such a wonderful comment, it really means a lot! We appreciate you watching the devlog and playing the version we have up (an updated demo's coming very soon).
This is a great suggestion, we've spent the last few days creating some new assets to put in, we've got some bushes, ferns, rocks and other plant life in and there'll be more as we continue to build. We released a short devlog about your suggestion and will likely bring it up in a full length one we do about polishing and "low effort" things that give a huge return. Let us know what you think, we're still experimenting with it but it's definitely moving in the right direction.
As for Android, absolutely. One of our goals is to make Jurassic Parkour as accessible as possible, including putting it on mobile and tablets. We’re still a bit away from full release, but that’s definitely part of the plan.
Thanks again for the feedback, the support, and for taking the time to write such a thoughtful comment — we truly appreciate it!
You're welcome! And you can be sure that I'll keep an eye on future updates!
Oh, and I saw the shorts you made and I would recommend not putting the grass in front of the platforms, as it can end up confusing the player as to where he can or cannot pass.
Glad you enjoyed it and I really appreciate the time you take after your play to think about what next steps could be, that's really useful information! We are on the fence with where to go with this one, definitely one of our most successful games on itch. With the simple jump controls, we were thinking about making a mobile version with a ton more levels and maybe some additional playable dinos like you suggested.
Do you have games I could play as well? I don't stream (yet) and don't have a YT following (yet) but I'd love to share the support you've given us!
That's awesome, I'm glad you liked the feedback! Yeah, I'm working on a game now, but there's nothing really else online sadly. Though we have a great community of indies on discord and our social media you could support us on :D We offer QA and showcase services for indies around the world and would love to help on any projects you're working on. Sharing that stuff would be great! Thanks!
That sounds awesome! Please share your discord link with me, I'll join! I've followed you so once you post something for your game I'll see it. I'd love to play and provide feedback as well.
Thank you so much!! I'm working on getting the proper leaderboards in with a few minor updates to break up the levels a little. I really appreciate you playing and leaving a comment <3 Glad you enjoyed it!
REally like this game. It's not too easy and pretty addictive. The only thing I don't like is how loud the sound when you collect the last egg is but it's just me being nit picky.
Thanks for playing and your comment! I found a bug with the sound (accidentally overwriting the lower volume) and we've uploaded the updated version (if you play again). Glad you liked it!
I loved the game, in general it is a very addictive and challenging game, I found it very fun, I loved the graphics and the sound of the game, it was amazing, congratulations
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Helloooooo!
I'm here again, and now that I've tested this first demo and seen the game in more depth, I decided to do a more in-depth mini review sharing my perspective...
so...
...
let's gooooo!
✩Music and sound effects✩
First music, I thought it was good and fit well with the style of the game, I just think there could be more of it, like the fact that there's only one song that plays in each area makes them repetitive over time, maybe if there was a remix in the stage selection or in challenges like the frenzy one, that would give more variety and avoid this problem, but, other than that, I thought they were well done. As for the sound effects, I really have nothing to say, they're great and fit perfectly into the game!
✩Story✩
While this aspect of the game is clearly not the focus, I really liked the dialogues at the beginning and end of each stage, with a nice dose of banjo-kazooie style in the dialogues, they are very interesting and do not interfere with the main gameplay. In addition, I really liked the idea of Kora helping each dinosaur along the way, it is as if each area was an episode of her journey, and a creative way of giving context to each area of the game.
✩Art and Design✩
As for the art aspect, I have "a lot" to say...
- Positives
Starting with the good aspects, I loved the hand-drawn style and the general design of the scenario, the plants, the vines, the rocks, everything has a unique style, with very well done textures and varied structures! In addition, the animations are wonderful, the movement of the plants, the kora itself, everything is extremely well done! I also loved the style of the menu, the level selection map, the HUD, everything has a very coherent style, is well done and full of personality!
- Negatives
However, not everything is perfect, starting with the biggest problem that bothered me the most... visibility, something crucial is missing in the art direction of the levels, the so-called "color hierarchy", that is, the visual separation between main mechanics > decoration > background, during the game, I constantly got confused or lost in the scene, as if the background was competing with the platforms to see who could get the most attention from the player, which is pretty bad for a game that requires quick thinking like this.
Using this image from this game I'm developing as an example, notice how easy it is to tell what the background, the decoration and the playable character are, because the color and saturation of each group are different, they are not competing, but rather cooperating, supporting each other to create a cohesive scenario.
One tip I would give is to increase the saturation of the platforms a little more, or decrease the contrast of the background.
Also, and now this is more of an opinion than a criticism, I think it would be cool to rethink the design of Kora and the other dinosaurs, like, they are very well done, I have nothing to say about that, but they could be more "memorable" so to speak, so as not only to attract more attention from people but also to stand out better among the other games, but, as I said, this is more of my opinion.
✩Gameplay✩
In terms of gameplay, it is by far the most striking part of this game, the movements continue to be fluid and responsive, the mechanics are well done, everything is amazing!
At first, I confess that the game can be a bit boring (to be honest, lol) because it is very easy and there is no penalty for my mistakes (apart from having to look at the screen every time I am hit by an enemy, while I think about my life decisions) but, it starts to shine when the replay factor comes in, I loved replaying the stages later and racing against time, and the challenges like the golden egg, or the one to collect 40 eggs, only improve the experience! And the fact that I need to collect the golden stones to continue in the game was a great decision, because it encourages the player to get to know this part of the game.
I would recommend maybe just rethinking the game's difficulty or the "first time playing" experience a little, because many players just want to finish the game and not get to know the speedrunner part, but the game's current design philosophy is already great! This is something more optional, really, if you want to reach a larger audience.
✩Conclusion✩
I loved your demo, this is a game full of potential that you have in your hands, especially for those who like this style of racing against time, it has personality and an extremely solid foundation, in addition to a very well-thought-out and polished gameplay, of course it needs some tweaking, especially in terms of art, but it's still a sensational and very well-made game.
And sorry if I seem too critical in this review, but I believe that a more deep outside perspective is sometimes important for a game to go beyond where it is.
And that's it! I really enjoyed demo 1 and I hope the game grows even more in the future!!!!
Wow, what an interesting idea you guys have! I had only tested the version available here on the site, but from the little I played I could already see that the controls are precise and very responsive, which is essential in a platform game, and the fact that it is controlled by a button makes it very simple and easy to understand. I found the stages very interesting, I really liked the level design, however, I found them a bit repetitive and without any risk, but from what I saw in your devlog, this is something you have already solved. The music and sound effects are good, they complement the game well, and the idea of the game being centered on finishing the game in the shortest time possible is brilliant and gives the game the depth it needed.
I don't need to say much about recommendations, you already seem to have a good vision of the project and what it should be, hmn... maybe add a little more artistic touch to the environment, like, the platforms are the dish to be served, it's a delicious dish, but it would be better with a little seasoning, like some rocks here, a wall there, the decoration, you know. This may seem like something "trivial" but it makes a difference in the final product, it gives a little life to the environment.
and...
that's it, like I said, you already have a good vision of the game, just keep creating new mechanics, levels and music, add a little artistic seasoning to the composition of the levels and you'll have a great game on your hands!
oh, and I don't know if you have this in your plans, but I think the style of the controls would fit perfectly on Androids and would reach a larger audience of players.
Thank you for such a wonderful comment, it really means a lot! We appreciate you watching the devlog and playing the version we have up (an updated demo's coming very soon).
This is a great suggestion, we've spent the last few days creating some new assets to put in, we've got some bushes, ferns, rocks and other plant life in and there'll be more as we continue to build. We released a short devlog about your suggestion and will likely bring it up in a full length one we do about polishing and "low effort" things that give a huge return. Let us know what you think, we're still experimenting with it but it's definitely moving in the right direction.
As for Android, absolutely. One of our goals is to make Jurassic Parkour as accessible as possible, including putting it on mobile and tablets. We’re still a bit away from full release, but that’s definitely part of the plan.
Thanks again for the feedback, the support, and for taking the time to write such a thoughtful comment — we truly appreciate it!
You're welcome! And you can be sure that I'll keep an eye on future updates!
Oh, and I saw the shorts you made and I would recommend not putting the grass in front of the platforms, as it can end up confusing the player as to where he can or cannot pass.
Thanks for the feedback! we decided to not put bushes and other plants in front of platforms.
Demo's available now, if you want to give it a try!
Loved the concept and the art on this one! Here's a link to my playthrough https://www.twitch.tv/videos/1529406689?t=00h11m04s
Thanks for playing another one of ours!
Glad you enjoyed it and I really appreciate the time you take after your play to think about what next steps could be, that's really useful information! We are on the fence with where to go with this one, definitely one of our most successful games on itch. With the simple jump controls, we were thinking about making a mobile version with a ton more levels and maybe some additional playable dinos like you suggested.
Do you have games I could play as well? I don't stream (yet) and don't have a YT following (yet) but I'd love to share the support you've given us!
That's awesome, I'm glad you liked the feedback! Yeah, I'm working on a game now, but there's nothing really else online sadly. Though we have a great community of indies on discord and our social media you could support us on :D We offer QA and showcase services for indies around the world and would love to help on any projects you're working on. Sharing that stuff would be great! Thanks!
That sounds awesome! Please share your discord link with me, I'll join!
I've followed you so once you post something for your game I'll see it. I'd love to play and provide feedback as well.
Great! https://discord.gg/yJXVgcUg
My favorite game from the Jam :)
really enjoy how simple the controls are but how complex the levels are. Really makes it easy to get into and hard to stop until you win!
Thank you so much!! I'm working on getting the proper leaderboards in with a few minor updates to break up the levels a little. I really appreciate you playing and leaving a comment <3 Glad you enjoyed it!
just super good.
Thank you! Glad you enjoyed it :)
REally like this game. It's not too easy and pretty addictive. The only thing I don't like is how loud the sound when you collect the last egg is but it's just me being nit picky.
Thanks for playing and your comment! I found a bug with the sound (accidentally overwriting the lower volume) and we've uploaded the updated version (if you play again). Glad you liked it!
I loved the game, in general it is a very addictive and challenging game, I found it very fun, I loved the graphics and the sound of the game, it was amazing, congratulations
Thanks for playing! Glad you liked it :) The kind words are very appreciated!